Hi!👋My name is Pietro,
I’m a developer
and
a UX/UI designer.
My ResumeWho am I
Developer, designer and full-time nerd. I love videogames and volleyball.
I work across Unity/C# and .NET for real-time applications, covering the full stack from architecture to deployment, and most of it ends up in AR or VR.
On the design side I think mobile first, then rethink the whole thing for immersive and spatial contexts, where the conventional UI patterns politely stop working. Turns out a button floating in mid air has opinions.
Web development with React and Three.js, plus motion graphics, are the side quests: not my main class, but I’ve put in enough hours to be dangerous.
Currently building a location-aware AR experience for indoor navigation, which mostly means teaching a phone where it is when the GPS gives up.
I’m based in Udine, Italy.
I’m always looking for new challenges, so if you have one, get in touch.
Tools & Skills
Tech
Unity
C#
HTML5
CSS
JavaScript
Git
React
Vue
Tailwind CSS
Bootstrap
Design
Figma
Photoshop
Adobe Illustrator
Blender
After Effects
IDE
Visual Studio
VS Code
Experience
UX/UI Designer & Unity Developer
Full-time Unity Developer and UI/UX designer. Interface design and related implementation, animation, and scripting.
UX Designer
Few projects as UX designer, wireframe prototyping of notaphase.org and weirdo.work
UX/UI Designer & Unity Developer
Various projects, from UX design to the development in Unity of software such as virtual tours, furniture configurators, a serious game and more.
Portfolio
more projects coming soon 😎
Pills
Sucking at something is the first step towards being sorta good at something.
Do. Or do not. There is no try.
People get built different. We don't need to figure it out, we just need to respect it.
Everything small is just a smaller version of something big.
Got it memorized?
Life is like a box of chocolates. You never know what you're gonna get.
There's some good in this world, Mr. Frodo, and it's worth fighting for.
I have a plan. It's not a good plan... but it's a plan.







