Over the Reality
Redesign and UI engineering for an AR app at scale
- Unity
- C#
- React
- Blender
- Figma
- Visual Studio
- VS Code



The context
Over the Reality is an augmented reality platform whose app is built in Unity. I joined the team as a UX/UI designer and Unity developer, which in practice means I do not hand a design over the wall: I design an interface and then implement it myself, in engine.
The redesign
I contributed to the redesign of a substantial part of the app: rethinking the interface, then building it. Working across both sides of that line meant design decisions could be validated against what the engine could actually do, and animation and interaction details survived from mockup to build instead of being dropped in handoff.
Beyond the interfaces themselves, I worked on the animation layer and on technical arts, the part of the job that sits between the visual design and the rendering, and that usually decides whether an interface feels responsive or sluggish.
Moving the UI into a webview
More recently, we migrated a large portion of the app’s UI out of Unity and into a webview built with React. It is a significant architectural shift for a Unity product, and it changed how interface work gets built and shipped.